The Return of Dr Sloth (split 3)

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zorg
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The Return of Dr Sloth (split 3)

#1 Post by zorg »

Previous Thread

ATTENTION

!! Please make sure all your posts are coherent, and that you have spelled all words to the best of your ability. Also, please try to use correct grammar.

PLEASE keep all posts on topic. If you would like to speak to someone personally or off-topic, PM them.


=====COMICS=====
Chapter 1 (29th Jan)
Chapter 2 (1st Feb)
Chapter 3 (5th feb)

=====Helpful Links=====
Wondering about whether you’re ready to battle, if it comes to that? Check out the Weapon Advice & Recommendations thread!

If you're new to PPT forums, and are just joining for our comprehensive & helpful plot assistance, please remember to read The Rules!


=====PLOT ASSISTANCE=====

Step One - Maintenance Tunnels (30th Jan)

The plot begins! The Maintenance Tunnels appeared under the space station map. At the Maintenance Tunnels, if you click on the left hand tunnel, you get directed to this Game in which you must orientate the bubble/arrow things to get Gorix through the maze.

Using the arrows, you have to change the direction he will go when he reaches particular turns, and then press go. While Gorix is walking you cannot change anything. Conveniently, the direction of a particular arrow will change going clockwise each time Gorix walks across it.

Solutions
Blatantly stolen from Siouxper's post here and re-formatted by the lovely Alex.
(Note - these are not the only solutions, there are many combinations that will finish the level)

MAZE 1
Arrow points DOWN

MAZE 2
The four arrows in a straight line, point (left to right), LEFT, UP, DOWN, RIGHT.
The remaining arrow points RIGHT.

MAZE 3
Arrow by itself on the left points LEFT
Top arrows point (left to right) RIGHT, DOWN
Arrow by itself on the bottom points DOWN

MAZE 4
Arrows along the top point (left to right) UP, RIGHT, RIGHT
Two arrows in the middle row point LEFT, RIGHT
Leftmost arrow in the bottom row points UP (other two can be ignored)

MAZE 5
Top arrows point DOWN, LEFT, DOWN, LEFT
Bottom arrows point DOWN, DOWN, DOWN, DOWN
*Note, for this one, let the robots close the doors themselves - you don't have to do anything except wait.


Once you have completed the mazes, go back to the Maintenance Tunnels and you'll find a new door that has opened.


Step Two - Breaking Military Grade Encryptions (5th Feb)

1. Go here
2. Press "4"
3. Press "2"
4. Cry because the next part is super hard
5. Keep trying different mails till you find one with only one Modifier box. Start here.

Drag the different alien sentance fragments from the left into the modifier box. Keep trying until your "Result" matches your "Target". Its guess and check at this stage.

Once your result matches your target, the mail will be translated. Now repeat for all the single modifiers. Simple huh? Yeah - try doing it with more than one modifier.

Please note - you must do all the single modifiers before it is possible to do the double modifiers. The same for the triples in regards to the doubles

(Better guide hopefully coming soon)

=====A BRIEF HISTORY OF TIME...ERRR, PLOT=====
Around 4 years ago, the "in things" were Neopets Trading Cards (exactly how "in" Trading Cards are is an entirely preferential opinion...). Neopets would put out booster packs, as so many card companies do, and one such pack was the Return of Dr Sloth TCG kit.

To accompany the release of the Return of Dr Sloth TCG, Neopets were intending on releasing a Return of Dr Sloth plot. However, time constraints and a certain annoying Usul's plot prevented them from being able to ever actually release it. After post phoning it a few times, they just decided to scrap it and focus on making the next plot - a Curse on Maraqua - better.

Believing they'd never do the Return of Dr Sloth plot, TNT began (creating and) releasing the games they had set to tie in with the plot - IE: The Return of the Return of Dr Sloth, Escape to Kreludor and Moon Rock Rampage - but what to do about those awesome characters (and their escapades) that featured in the TCG expansion pack and in the games?

Simple - throw together some articles in the Gallery of Heroes that detail what the plot was going to be like, release some cool looking items and pretend like the events actually happened in Neopia, but not in the Neopets.com realm of users, plots, events etc.

Now, TNT (in an awesome move) have decided to revisit the Return of Dr Sloth plot in all its chicken-headed glory. Unfortunately, as they didn't want their characters and games to go to waste, the plot's rough outline is already detailed throughout the site. Long story short? There are articles, games and cards that explain what the expected plot will be. Short story long? Anything by DickensKoL ftw


Chapter three of the comic has revealed freakishly tall anthropomorphic Ixis, cool BING-ing retinal scanners, awesome golden statues of Sloth that should be immediately restored to their glorious previous positions and the fact that the Space Faerie's help is out of the question. What does this mean for our Heroes? Why are the maintenance tunnels so painfully designed? Will I be right in my assumptions about the Mysterious Cloaked Lupe? I don't know, but discuss it here!
Do you miss Bill? I miss Bill. Go to this thread to petition Bill Back!
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Re: The Return of Dr Sloth (split 3)

#2 Post by Mongrel »

Just for referential purposes, I'll start a collection of useful plot-related links on Neopets. Some of this is redundant on account of the "brief history" above, but I worked on this, dangit, so here it is.

Gallery of Heroes: Cylara, Gorix, and Commander Gormos.

Return of Dr. Sloth TCG cards

Return of Dr. Sloth games:
Escape to Kreludor
Moon Rock Rampage
The Return of the Return of Dr. Sloth
Time Tunnel
Other Slothly games

Neopedia Articles:
Dr. Sloth
"Sloth's Grand Adventure"(amusing, even if it is only tangentially related)
Kreludor(Notice the "unauthorised data removed" note? I have no idea how long it's been there, but it's interesting.)
The Space Faerie(again, unlikely to be related, but you never know.)

I'll try to keep updating this post with any links that keep cropping up.
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Re: The Return of Dr Sloth (split 3)

#3 Post by Kenjiro »

I wanted to look up the infor about Gorix and Cylara in the Gallery of Heroes, but I couldn't get there except when the direct link to it was posted.. Is there a way to get there from the main site? Because I'll probably forget the direct link in a while again :P
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Re: The Return of Dr Sloth (split 3)

#4 Post by claricerose »

When the plot started, my battling pet was at level 55. Since then, the lab has thrice made me lose 2 levels - so I'm training again to get my berserk back!!! Think they are working against us? :x
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Re: The Return of Dr Sloth (split 3)

#5 Post by Matrinka »

Not that it will be a big shock... but looks like we know another major part of the plot due to the description on the Gorix and Cylara Coin

Thanks to Gorix and Cylara the space station and Kreludor are free from Sloths control.
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Re: The Return of Dr Sloth (split 3)

#6 Post by Daze »

News is out.

There is a second blue door in the Maintenance tunnels.
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Re: The Return of Dr Sloth (split 3)

#7 Post by Lee »

Daze wrote:News is out.

There is a second blue door in the Maintenance tunnels.


No new comic, but that wasn't too surprising. Nothing that points to a new step either.

I'm really surprised they haven't released step two yet. I'm getting really antzy. :D
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Re: The Return of Dr Sloth (split 3)

#8 Post by Matrinka »

New area in the maintenance tunnels!

http://www.neopets.com/space/ros/hq.phtml

I clicked "4" on the flash computer screen and got new options. After that, I clicked on "1" (or was it two?) and got a page of code. Looks like we have to decipher it.
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Re: The Return of Dr Sloth (split 3)

#9 Post by Daze »

Lee wrote:
Daze wrote:News is out.

There is a second blue door in the Maintenance tunnels.


No new comic, but that wasn't too surprising. Nothing that points to a new step either.

I'm really surprised they haven't released step two yet. I'm getting really antzy. :D

*cough*

There is a second blue door and a new puzzle. :D
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Re: The Return of Dr Sloth (split 3)

#10 Post by Trilian8 »

I clicked 4, then one and got one different option on #3 It just said [no really, still disabled] so, of course I pressed 3 and then it said Didn't I tell you last time? This is not a valid option. I didn't get any code.

Edit: It was 2 to get the code!

Edit#2: click on the screen of code and you'll get a new screen! I don't know what to do with it yet
Last edited by Trilian8 on Tue Feb 05, 2008 11:58 pm, edited 1 time in total.
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Re: The Return of Dr Sloth (split 3)

#11 Post by Daze »

Matrinka wrote:New area in the maintenance tunnels!

http://www.neopets.com/space/ros/hq.phtml

I clicked "4" on the flash computer screen and got new options. After that, I clicked on "1" (or was it two?) and got a page of code. Looks like we have to decipher it.


I typed 4 (it wasn't an option, but I went through all 3 and x on the screen) and then typed 2.

I got a code.
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Re: The Return of Dr Sloth (split 3)

#12 Post by Trilian8 »

Look at my last post, just in case anyone didn't see it.... click on the page of code. You'll get a new page, theres a place to type in Modifier #1, #2 and #3. There's a key before those boxes. Still trying to figure it out
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Re: The Return of Dr Sloth (split 3)

#13 Post by Nekopan »

I took a screenshot of the code for easy reference.

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Re: The Return of Dr Sloth (split 3)

#14 Post by smudgeoffudge »

I typed in "42" thinking of hitchhiker's guide to the galaxy. I got a lot of gobbledy gook recent messages to translate. I absolutely hate decoding things. I never know where to even begin!

Oh and mine looks different than yours.
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Re: The Return of Dr Sloth (split 3)

#15 Post by Siniri »

I got my code after trying 1342 in that order (from the hangar). Maybe we also need .322.6?

My code is different as well. Awesome.
Last edited by Siniri on Wed Feb 06, 2008 12:02 am, edited 1 time in total.
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